The Camera performance team works cross-functionally across Apple to optimize and sustain the camera experience for both next-generation and existing products. You’ll use a range of profiling and analysis tools as well as experimental prototyping setups to triage problems and identify optimizations, whilst simultaneously working to assist partner teams in modeling the demands of upcoming features. At a high level, you’ll work to ensure that implementation of Apple’s image processing algorithms is aligned to silicon capabilities - gaining extensive exposure to GPU and Apple Neural Engine hardware in the process.
Proficiency in C, C++, or Objective-C
A knowledge of OS, systems, computer architecture and electrical engineering.
Experience with virtual memory, scheduling, IPC / inter-process communication, and synchronization
Expertise in software profiling techniques and tools (such as Xcode, valgrind, vmmap, Instruments, VTune, or Perfetto)
An ability to quickly understand and debug unfamiliar codebases
Prior experience of realtime audio/video processing pipeline development
A proven ability to debug performance issues and implement system-level memory and latency optimizations
Proficiency with the use of GPU & TPU hardware to accelerate image processing and AI/ML workloads
History of making data-driven decisions and recommendations to move projects forward
CS degree or equivalent experience