This role requires a deep understanding of social interaction, technical proficiency in behavior authoring tools, and the ability to work within real-time constraints while maintaining high creative standards. The emphasis is on how expression, animation, and speech combine in performance, with dialogue authored in partnership with writers.
Experience authoring and tuning NPC or companion character behaviors using tools like behavior trees, state machines, utility systems, or visual scripting
Working knowledge of interactive animation, including idles, reactions, look-ats, and additive layers
Experience with real-time game engines like Unity, Unreal, or others
Understanding of technical constraints in real-time environments
Great at providing and receiving feedback while working in a collaborative, cross-discipline environment
Background in animation, acting, physical comedy, or improvisation
Familiarity with conversational systems, including latency and failure modes
Solid grasp of the traditional principles of animation and performance
Prototyping, iterating, and evaluation skills
Experience with themed entertainment, animatronics, or interactive installation work