Join the team to play a central role in developing upcoming Apple GPUs. You will have the opportunity to help develop the tools and techniques used to ensure the GPU is functional, performant, and within the expected power envelope. In this role, you will work alongside many other teams involved in GPU development, including but not limited to Architecture, Modeling, Performance, Power, Design Verification, Silicon Validation, Software, and Manufacturing.
B.S. degree and 3 years of experience
Experience with C/C++ programming
Knowledge of graphics rendering algorithms and the software graphics pipeline, applied to computer graphics and/or ML
Experience with GPU APIs or shading languages (Metal, OpenGL, DirectX, Vulkan, CUDA)
Knowledge of hardware architecture and/or graphics hardware
Architectural validation and design verification experience
Relevant coursework or projects in Computer Graphics or Computer Architecture
Strong communication and teamwork skills