About the Job
Gears for Breakfast is seeking an experienced Gameplay Designe r to join our desig n department on an unannounced project! In this role, y ou'll be designing gameplay interactions, gameplay content , story beats , and dialogue interactions to support an engaging player experience.
You’ll work closely with other disciplines to implement, iterate on, and refine gameplay features . This role requires strong collaboration skills, clear communication, and the ability to incorporate feedback from both internal teams and playtesting into practical design solutions.
We’re looking for someone who understands player - focused design , a pass ion for iteration , and strives to d eliver engaging gameplay experiences .
About You
3 + years of Unreal Engine experience , including Unreal Blueprint and Sequencer
Has shipped at minimum 1 commercial title in a design role
Strong appreciation for player feedback with the ability to interpret and respond to playtesting feedback and sentiment
Able to independently identify project weaknesses and challenges, develop solution concepts, and collaboratively brainstorm on those with cross discipline team members
Self-motivated with a strong drive to learn and grow as a designer.
Can be an active driving force within a small team to reach desired gameplay and game feel goals
Good communication and teamwork skills, able to communicate complex
concepts to non-designers
Able to iterate quickly during prototyping
Well-versed in common design concepts such as flow, game loops, game feel, onboarding, meta game progression, gameplay economy, resource management, player anticipation , and game balance
Benefits
Full-Time Contract
Sustainable Work Hours (Flexible 35 hours per week)
Fully Remote - Work from anywhere!
Paid Time Off
Personal b ank for appointments, rest, and travel
4 seasonal studio breaks
Parental leave