Pine Creek Games is looking for a Tech Artist or Art Programmer. We require experience working in at least one other game company, preferably a small indie studio like ours.
You will become a part of a small team of around 9 members, where you will help with shader implementation and anticipating issues with performance. As well as particles, lighting, colour grading, shadows, and additional post-processing.
We are a fully remote company with no office, so you can work from where you want, within the required time zone, so we can still meet for daily syncs. We offer a friendly work environment and strive to make it a safe and inclusive workplace.
What we offer:
• Salary of 40.000 DKK Monthly
• Remote workplace within CEST time zone + or - 2 hours
• A positive and friendly work environment
Your responsibilities are:
• Build and maintain art pipelines and tools that move assets efficiently from DCC applications (Photoshop, ToonBoom.) into engine (Unity)
• Develop and debug shaders and materials in collaboration with artists and engineers
• Create particle and visual effects
• Set up and troubleshoot character rigs, skinning, and animation pipelines
• Establish and enforce technical art standards, naming conventions, LODs, texture budgets, poly counts
• Profile and optimize art assets for performance (draw calls, memory, shader complexity)
• Collaborate closely with engineers on engine-side rendering features and with artists on workflow pain points
• Document pipelines and tools
Candidate Must have Experience with:
• Unity development
• C# and HLSL (high level shading language) and Shader graph
• ToonBoom or other 2d animation software
• Switch and Mobile port optimization
Practical Info:
• Contract type: Freelance/Consultant
• Contract duration: 4-5 month contract
• Deadline: Rolling applications until we find a candidate.
• Consultancy start: As soon as possible
We will keep the job posting active until we find a suitable candidate and we will only be accepting applications in the CEST Time zone + 1 or- 2 hours. Application only accepted through Breezy. Please don't contact us on LinkedIn or other platforms as we use Breezy for application sorting.